Comments
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Hey, nice! I play guitar and love Long Range. Do you want to collaborate in bandhub.com? Invite: bandhub.com/i/sharky_AUUY (Bandhub found you and sent this invite for me)
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Got lucky with my overcharged Powerplant on my cutter i got 39MW then +7% Powqer capacity Secondary effect which bumped it up to 42MW! i have so much power to play with, its awesome
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Insane stats.
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would be good to see a jump ranged light weight build, guess you could swop out a lot of those boosters for class D's and stick some resist on some of them for less weight.
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I dont understand how you are only using fish? I thought you need a host of materials for this exercise?
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Greetings you said your max jump range is in brackets then what the other number. Which one do I go by as far know the range of my ship.
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Hey
How can u liked this and then don't like it. First 600 or 6000 . We have no where to store our MATERIAL finding. You guys are missing the point. Being blinded by the pretty girl. Look at how much time ea upgrade will take. No storage , HOW MANY SHIPS u have to upgrade different crafting for each level up grade ,times ea spin of the bottle and still no big reward, (No pay raised )except what we can rob or steal from each other. I can see pirate waiting at the ENGNEERS system. Steal that hard earn BOOTY and destroying our ship. Wake up SMELL THE COFFEE . Only the retired or wheel chair bound can get something out of this game and after a few days it won't be bloody fun.. Oh I steal Ha ha love the game. -
I like this RNG system much more than I initially anticipated. I think it works really well and adds cool variations and a bit of uncertainty.
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Great vid, very useful
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That animation for rerolling is going to get so annoyng
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Smuggling In a Python from Robigo then Exchanging cargo and more missions in Sothis to a Cutter can give a better jump range and not get mass locked , then transferring to an Asp for Outpost`s should make smuggling more interesting .
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How can you do that with a ship that is not able to land on outposts?
21m 8sLength
There is still room for improvement because I use best thrusters (so I can run away from enemies, also dock/undock faster and that helps in avoiding some scans) and best possible shields without sacrificing cargo bay size - prismatic shields with full load of boosters. So what can we get out of long range smuggler /trading Imperial Cutter (just need to swap Fuel Scoop for Cargo rack) in therms of increased jump range, speed, shields? (c) Frontier