Comments
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And it's one of the few XPlane addons that do not hit your framerates.
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Terrible takeoff and landing! I know you were showing off the product, but still! You should have 1 stage of flaps for obstacle clearance in the take off(it's in the checklist). Full power, rotate at about 55kts and hold the nose up and trim for 60kts (Vx) till you get to 200ft above the ground, retract flaps and climb to altitude at 68kts (Vy). The little side buttons on the joystick are Aileron trim not Rudder trim as you said.
On landing, you should not descend below 500ft, until you are on final.... You were way too low. Approach speed is 65kts, you were under it most of the time. You use more flap if you are too high, it seemed the lower you got, the more flaps you used, that's probably why you hit the tarmac like a lead balloon! Well, that, and you rounded out and flared way too soon.... by the end of the round out you should be flying straight and level about a foot above the runway, then you hold it off as long as you can, pull the nose up progressively until the main wheels touch down. I was guilty of doing that in my early flight training. Try gliding in for a landing from 1000ft AGL and maintain the 65kts approach speed, only apply flaps only if you are overshooting your aim point, which should be about a third in from the runway threshold.
It is a good plane, I have it myself... It handles like a real one. You asked if the engine sounds are like the real thing... I have flown in two planes in real life with the Rotax 100hp engines, and I'm not sure you can replicate the sound on a computer without an awesome sound system, but IMHO it does it the best it can.
The brakes are a bit sloppy in the sim, I kind of think that you may not have set them up correctly. They have caster nose wheels so they are a bit challenging to taxi, the elevator in the full back position can help with this though.
The gyro direction indicator seems to be missing a knob or one of them is different from the real life one. One of the things you do before takeoff in a real plane is to align the directional gyro to the magnetic compass, The sim one is always aligned.
Not sure what you were saying about the Transponder, the one modeled in the Piper Sport is exactly like the one mounted in the Tecnam Eaglet that I have trained in, in real life. Turn it on, set it to 1200 on Standby. Then when you are ready to enter the runway, turn it to Alt.
Get over the autopilot thing! Set your cruise power, trim the plane, enjoy the view.
The Piper Sports Cruz is one of the best there is in the Light Sports Aircraft category (LSA). I share your dream in that I too one day hope to be able to own one in real life.
My apologies for the late, long winded and complicated reply. -
that little handle next to the throttle that you left forward is the choke
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Wicked Gameplay Hello, congratulations to start this very cool video so to speak, has an x-plane with some pretty good addons. I see you have the Maxx FX if not mistaken, forgive if the question seems confusing but I'll do the question:
You could spend the addon file Maxx FX? It is for an exhibition that will be done and what would need really given it will not let me register on the website X-Aviation.
Thank you very much and I hope to help me. Members since 2012. -
Piper west
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what did you do or what plugins did u get to make the graphics so good? Also great video!!
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Not every aircraft has toe brakes. This one included. This one is particularly strange where the brake is applied on the side the rudder is on. The nose wheel is free castering also meaning it can only steer with the brakes.
32m 14sLength
I look at the Alabeo Pipersport for X-Plane 10. This is a nice aircraft but is missing an autopilot which for me was a bit of a let down. This model didn't come with an autopilot in real life but I still think it would have been a better aircraft to have one included.